Game Audio – A Guide to Great Game Sound Part II: Music, FMVs and Audio Planning

October 21, 2009 · Posted in Sound Design · Comment 

V. MUSIC PRODUCTION

A. THE UNDERSCORE – INTERACTIVE VS. FILM MUSIC

Music for GamesUntil recently, you simply could not compare game music to film music. Every aspect involved in their production, from budgets to performance, made it an impractical comparison. Today, these two mediahave a working relationship. Games are created to support movies and movies are made from successful game franchises. Film composers are now writing for games, and some game composers have made the transition to film. Hollywood orchestras and orchestrators are now commonly used for game music scores. Why make Read more

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Game Audio – A Guide to Great Game Sound Part I: Pre-production and Sound Design

October 21, 2009 · Posted in Sound Design · Comment 

Sound Design for motion pictureI. FAR BEYOND BLEEPS AND LOOPS

The new console era is upon us. It has been met by developers everywhere with great anticipation, promise, …and yet, reluctance. Programmers have spent a large portion of the past decade squeezing every last bit of potential from our Play Station’s, Xbox’s and Read more

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